Equipment
constructor(id: Int, slot: String, skin: GW2SkinId? = null, dyes: List<Int?>? = null, upgrades: List<Int>? = null, infusions: List<Int>? = null, binding: String? = null, boundTo: String? = null, location: String, stats: GW2v2CharactersEquipmentTab.Equipment.Stats? = null)
Parameters
id
the equipped item's ID
slot
the slot in which the equipment piece is slotted into
skin
the ID of the skin transmuted onto the equipment piece
dyes
the IDs of the dyes applied to the item
upgrades
the IDs of the upgrade components slotted into the item
infusions
the IDs of the infusions slotted into the item
binding
the binding of the item
boundTo
name of the character the item is bound to
location
the storage location of the equipment piece
stats
information about the stats chosen for the item (if the item offers the option to select stats/prefix)