UpgradeComponent

data class UpgradeComponent(val itemId: GW2ItemId, val name: String, val type: String, val iconFileId: String, val iconFileSignature: String, val description: String? = null, val rarity: String, val level: Int, val vendorValue: Int, val defaultSkin: Int? = null, val flags: List<String>, val gameTypes: List<String>, val restrictions: List<String>, val upgradeRecipes: List<GW2v1ItemDetails.Upgrade>? = null, val upgrade_component: GW2v1ItemDetails.UpgradeComponent.UpgradeComponent) : GW2v1ItemDetails

Additional information about an upgrade component.

Parameters

itemId

the item's ID

name

the item's name

type

the item's type

iconFileId

the icon's file ID to be used with the render service

iconFileSignature

the icon's file signature to be used with the render service

description

the item's description

rarity

the item's rarity

level

the level required to use the item

vendorValue

the value in coins when selling the item to a vendor

defaultSkin

the ID of the item's default skin

flags

flags applying to the item

gameTypes

the game types in which the item is usable

restrictions

restrictions applied to the item

upgradeRecipes

lists what items this item can be upgraded from and into, and the method of upgrading

Constructors

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constructor(itemId: GW2ItemId, name: String, type: String, iconFileId: String, iconFileSignature: String, description: String? = null, rarity: String, level: Int, vendorValue: Int, defaultSkin: Int? = null, flags: List<String>, gameTypes: List<String>, restrictions: List<String>, upgradeRecipes: List<GW2v1ItemDetails.Upgrade>? = null, upgrade_component: GW2v1ItemDetails.UpgradeComponent.UpgradeComponent)

Types

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@Serializable
data class UpgradeComponent(val type: String, val flags: List<String>, val infusionUpgradeFlags: List<String>, val suffix: String, val infixUpgrade: GW2v1ItemDetails.InfixUpgrade? = null, val bonuses: List<String>? = null, val attributeAdjustment: Double? = null)

Additional information about an upgrade component.

Properties

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@SerialName(value = "default_skin")
open override val defaultSkin: Int? = null
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open override val description: String? = null
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open override val flags: List<String>
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@SerialName(value = "game_types")
open override val gameTypes: List<String>
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@SerialName(value = "icon_file_id")
open override val iconFileId: String
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@SerialName(value = "icon_file_signature")
open override val iconFileSignature: String
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@SerialName(value = "item_id")
open override val itemId: GW2ItemId
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open override val level: Int
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open override val name: String
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open override val rarity: String
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open override val restrictions: List<String>
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open override val type: String
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@SerialName(value = "upgrade_recipes")
open override val upgradeRecipes: List<GW2v1ItemDetails.Upgrade>? = null
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@SerialName(value = "vendor_value")
open override val vendorValue: Int