Equipment

constructor(id: Int, slot: String, skin: GW2SkinId? = null, dyes: List<Int?>? = null, upgrades: List<Int>? = null, infusions: List<Int>? = null, binding: String? = null, boundTo: String? = null, location: String, stats: GW2v2CharactersEquipmentTab.Equipment.Stats? = null)

Parameters

id

the equipped item's ID

slot

the slot in which the equipment piece is slotted into

skin

the ID of the skin transmuted onto the equipment piece

dyes

the IDs of the dyes applied to the item

upgrades

the IDs of the upgrade components slotted into the item

infusions

the IDs of the infusions slotted into the item

binding

the binding of the item

boundTo

name of the character the item is bound to

location

the storage location of the equipment piece

stats

information about the stats chosen for the item (if the item offers the option to select stats/prefix)